m_bpg_eye1
==========
  Textures:
    - pg_eye1

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 128
    - 255, 128, 0, 255

  Steps:
    1: RGB = ((255, 128, 0) * (tex #1 RGB))
         A = (128 * (tex #1 A))
    2: RGB = ((255, 128, 0) * (tex #1 RGB))
         A = (prev. A)



m_bpg_main1
===========
  Textures:
    - pg_main1
    - kieru1
        Scale: 0.5, 0.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 128
    - 61, 112, 142, 255

  Steps:
    1: RGB = (0, 0, 0)
         A = (lerp from 255 to 128 using (tex #2 A))
    2: RGB = ((61, 112, 142) * (tex #1 RGB))
         A = (prev. A)



m_bpg_main1(2)
==============
  Textures:
    - pg_main1
    - kieru1
        Scale: 0.5, 0.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 128
    - 61, 112, 142, 255

  Steps:
    1: RGB = (0, 0, 0)
         A = (lerp from 255 to 128 using (tex #2 A))
    2: RGB = ((61, 112, 142) * (tex #1 RGB))
         A = (prev. A)
